2.8 Messages Dissemination

To share messages from a source vertex to other connected vertices of a graph, communication between vertices can be achieved using different protocols. This thesis considers message flooding and probabilistic gossip protocols.

Flooding Protocol

In a flooding protocol, each received message is sent through all outgoing edges, except the one on which it arrived [TW+96]. Therefore, each vertex acts both as a transmitter and a receiver of the message, forwarding every received message to its neighbors, except the one that sent it the message.

There are two types of flooding: uncontrolled and controlled [CBL18].

While flooding protocols are easy to implement, they can be expensive in terms of wasted bandwidth.

To reduce the number of messages sent, flooding protocols can use a hop count measure contained in the header of messages, that is decremented at each hop, i.e. each time the message is sent from a vertex to all its neighbors. When the hop counter reaches 0, the message stops being sent and is discarded.

Gossip Protocol

Gossip protocols can be used to reduce the cost of flooding protocol, based on the way epidemics spread [Dem+87]. Also called epidemic protocols, gossip protocols spread information in a manner similar to a viral infection in a biological population, where a virus plays the role of a piece of information, i.e. a message, and an infection plays the role of learning about the information, i.e. receiving a message [SGK11].

There are two main types of gossip protocols:

The difference between Kermarrec et al. algorithms and Haas et al. algorithms, is that Haas et al. algorithms gossip a message to all its neighbors using a probability, whereas Kermarrec et al. algorithms gossip a message to a subset of neighbors randomly chosen.

In this thesis, a probabilistic broadcast from Haas et al. is used to reduce the number of messages exchanged. This type of gossip is more suitable to wireless networks, since a message is received by all nodes within the wireless transmission range of the sending node.


Table of Contents

1 Introduction
1.1 Contributions
1.1.1 Topology Aware Leader Election Algorithm for Dynamic Networks
1.1.2 Centrality-Based Eventual Leader Election in Dynamic Networks
1.2 Manuscript Organization
1.3 Publications
1.3.1 Articles in International Conferences
1.3.2 Articles in National Conferences
2 Background
2.1 Properties of Distributed Algorithms
2.2 Timing Models
2.3 Process Failures
2.4 Communication Channels
2.5 Failures of Communication Channels
2.6 Distributed Systems
2.6.1 Static Systems
2.6.2 Dynamic Systems
2.7 Centralities
2.8 Messages Dissemination
2.9 Leader Election
2.9.1 Classical Leader Election
2.9.2 Eventual Leader Election
2.10 Conclusion
3 Related Work
3.1 Classical Leader Election Algorithms
3.1.1 Static Systems
3.1.2 Dynamic Systems
3.2 Eventual Leader Election Algorithms
3.2.1 Static Systems
3.2.2 Dynamic Systems
3.3 Conclusion
4 Topology Aware Leader Election Algorithm for Dynamic Networks
4.1 System Model and Assumptions
4.1.1 Node states and failures
4.1.2 Communication graph
4.1.3 Channels
4.1.4 Membership and nodes identity
4.2 Topology Aware Leader Election Algorithm
4.2.1 Pseudo-code
4.2.2 Data structures, variables, and messages (lines 1 to 6)
4.2.3 Initialization (lines 7 to 11)
4.2.4 Periodic updates task (lines 12 to 16)
4.2.5 Connection (lines 20 to 23)
4.2.6 Disconnection (lines 24 to 27)
4.2.7 Knowledge reception (lines 28 to 38)
4.2.8 Updates reception (lines 39 to 53)
4.2.9 Pending updates (lines 54 to 65)
4.2.10 Leader election (lines 17 to 19)
4.2.11 Execution examples
4.3 Simulation Environment
4.3.1 Algorithms
4.3.2 Algorithms Settings
4.3.3 Mobility Models
4.4 Evaluation
4.4.1 Metrics
4.4.2 Instability
4.4.3 Number of messages sent per second
4.4.4 Path to the leader
4.4.5 Fault injection
4.5 Conclusion
5 Centrality-Based Eventual Leader Election in Dynamic Networks
5.1 System Model and Assumptions
5.1.1 Node states and failures
5.1.2 Communication graph
5.1.3 Channels
5.1.4 Membership and nodes identity
5.2 Centrality-Based Eventual Leader Election Algorithm
5.2.1 Pseudo-code
5.2.2 Data structures, messages, and variables (lines 1 to 4)
5.2.3 Initialization (lines 5 to 7)
5.2.4 Node connection (lines 8 to 17)
5.2.5 Node disconnection (lines 18 to 23)
5.2.6 Knowledge update (lines 24 to 34)
5.2.7 Neighbors update (lines 35 to 41)
5.2.8 Information propagation (lines 42 to 47)
5.2.9 Leader election (lines 48 to 52)
5.3 Simulation Environment
5.3.1 Algorithms Settings
5.3.2 Mobility Models
5.4 Evaluation
5.4.1 Metrics
5.4.2 Average number of messages sent per second per node
5.4.3 Average of the median path to the leader
5.4.4 Instability
5.4.5 Focusing on the 60 meters range over time
5.4.6 A comparative analysis with Topology Aware
5.5 Conclusion
6 Conclusion and Future Work
6.1 Contributions
6.2 Future Directions
A Appendix
A.1 Energy consumption per node
A.1.1 Simulation environment
A.1.2 Algorithms settings
A.1.3 Mobility Models
A.1.4 Metric
A.1.5 Performance Results